Why, a hexvex of course!

  • 3 Posts
  • 56 Comments
Joined 2 years ago
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Cake day: June 10th, 2023

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  • I suppose it’s like someone saying “duck” instead of “fuck”; or those old curse filters in online games that blocked words like “analysis” so it became @nalysis instead.

    What you’re seeing is a mix of “professionalisation” and “protect the children” - essentially “you are in a place of work that has children” when you’re on a platform. This is, of course, completely fucking nuts and defies logical analysis.

    Folks find a way round, so you end up with work around terms, and the like. What we really need is a “kidsnet” - a heavily filtered version of the net for kids that limits communication options and auto filters content.


  • Honestly, I am a little scarred from snap.

    Otherwise I’m agnostic on flatpaks - I’ve used a couple and they’re ok? They just remind me of old windows games that dump all their libraries in a folder with them.

    On a modern system the extra space and loss of optimisation is ok, but on older hardware or when you’re really trying to push your system to run something it technically shouldn’t, I can see it being an issue.



  • Coding is a very… emotional activity. We get a bit salty sometimes.

    I remember commenting a particularly bad routine with “Lasciate ogne speranza, voi ch’intrate”.

    There are also phrases such as “by the process of offending god, this somehow outputs…” and “This block was written by someone whose sanity was not so much questionable as it was entirely reprehensible - but it works”.

    I also remember doing a search and replace of every instance of the word “fuck” with “[fornicate]” when bringing someone new onto a project.






  • A lot of people talk about taxing folks like this and then using the money to supply the housing.

    The thing is, given the money, few people could pull this off well. The site isn’t just being plopped down; from the sound of the article in the comments it’s being actively developed as a community with other safeguards and support, by someone who sunk a lot of time into finding out what would work to help people rather than just appear to help.

    A scheme like this is hard to replicate because, in addition to money, it needs a core team with a clear vision and the time to really make it a focus of their lives. It also needs a community that will embrace it - for example it would likely work in the town I grew up in, but the town I work in (and am sadly forced to live in) now would likely drive such a project to failure.

    It’s a good idea that worked against the odds, and should be celebrated for that alone.





  • Early games were designed to delight, slightly more modern games are designed to both delight and advertise.

    It’s the difference between “I can’t beat this boss so I’d better go level up for 20 mins, ooh I unlocked a new spell” and “I can’t beat this boss I had better prep for a 10 hour grind, this is so I can find the X to craft the Y so I can begin to make the Z which offers me a 1 in 10 chance to unlock the option to craft a new spell… Or I could just pay $5 to skip that bit by buying the spell…”