• 10 Posts
  • 114 Comments
Joined 2 years ago
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Cake day: June 11th, 2023

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  • Steam

    • offers services
    • takes a 30% cut on products sold on the Steam Store
    • offers free Steam keys, within broad limitations, for you to sell on other stores, or distribute in other ways (free review copies, etc)
    • requires you to sell the product at the same price even when Steam is not involved (different store, no Steam integration)
    • the implication is that this also applies to discounts (I don’t know for sure myself, and the post does not give evidence of it, but the “fair to Steam” implies it)

    You could sell a product DRM-free on your own website 30% cheaper, and get the same money, while providing a cheaper, DRM-free alternative. Steam currently denies that, restricting your choices. You can still sell it on your website at the same price, of course, and the customer still has a choice.

    I think what feels unfair or maybe immoral is that they make demands, even requirements, upon your decisions and distributions that do not involve them at all. They’re taking your product hostage. And they can do so because they’re so big you can’t not publish on their storefront too if you want reach.




  • Glad you’re so appreciative and worked through it! I gladly share, discuss, and respond.

    I’ll have to read up on palette filters. :) I do semi-regularly use ffmpeg, but palette filters are not something I have heard or used before.

    I assume in this case it’s a downsampling into fewer colors, evading the issues of almost-same-colors?

    Especially given the last square/check pattern makes me thing of codecs splitting into square blocks and then encoding those. It could make sense that this division leads to different results for one reason or another, which then produces a check pattern without it being there before.






  • The screenshot is from my desktop with wide enough screen on Lemmy web (programming.dev).

    The issue is one of scaling.

    When I open the image without being resized into the website layout, it has the following visual pattern:

    When I zoom out to 50% it looks (almost?) fine

    Did you scale the source with ffmpeg? Do you have a visual pattern in your console background? The simplest solution would be to have a solid color as background. The second best to render a small enough size that it does not get resized in the browser.

    At 1920x1038, it’s very big right now. I’m surprised the font is big enough to be readable. I assume you scaled it up or have a high dpi display resulting in this.











  • It doesn’t open with a summary or overview but dives right in to exploration, but I think the point comes across:

    The copy and paste key codes, which have no physical keys anymore, are - to a degree - supported in software. Their claim is that those key codes are the tool for universal copy and paste, and then it’s the input interpretations job (key and combination mapping) to offer bindings to those key codes.

    GTK added support the copy and paste keyboards in January 2025. QT also added support for copy and paste key codes the same month. I’m not sure of the first released version of the GTK toolkit that will contain the fix. For QT, it will be QT 6.10, scheduled for release in September 2025. Together, this will cover many apps built for Gnome and KDE as well as others that use the same toolkits.

    … followed by some more “current state of support for those key codes”.