Kobolds with a keyboard.

  • 2 Posts
  • 163 Comments
Joined 2 years ago
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Cake day: June 5th, 2023

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  • On the morality point, I’d argue that we should spend the money to rescue any person if we have the money/means, and it can feasibly happen without excessive risk to other lives, otherwise we’re assigning monetary value to human lives.

    Resources are finite, though. If rescuing one person requires, say, 10 units of resources, but rescuing 10 others require only 1 unit of resources, isn’t choosing to rescue the 1 over the 10 already placing relative value on human lives, by declaring them to be 10x as valuable as the others? This is obviously operating on the assumption that we don’t have the resources to rescue everyone who needs rescuing.


  • My real wonder would be if the majority of Americans would okay the amount of money it would cost to save that one man?

    Depends where the money is coming from. Military budget? Absolutely. Being taken from social services and whatnot? No. The amount of money that would cost could save so many more lives if it was used for things here. Choosing to spend it on saving an astronaut rather than on, for example, feeding homeless people and distributing medication and disaster relief is like a version of the trolley problem where the trolley is already heading for the 1 person, but you have the option of switching it to the other track to kill more people if you want to. I’d have a really hard time calling that moral by any metric.


  • It’s possible (probable, even) but I’m not really sure what the recourse would be there. The EU can’t force Steam to let games onto their platform.

    I’m kind of torn on this, really. I do think Steam needs competition, but none of the ones that’ve popped up seem to understand that a lot of the appeal of Steam is the extra features they offer to users, it’s not just a storefront. And to game developers, they offer a lot of free marketing that’s expensive to get outside of Steam. I’d be interested to see studies on how much value the marketing Steam provides brings. If it could be argued that it’s close to the difference in percentage Steam takes vs. other storefronts, I’d have a hard time saying it was unjustified.

    Obviously that marketing is so valuable because of the market share Steam has, so if another reasonable competitor who were at least attempting for feature parity for end users, that marketing might come to be worth less, and there’d be a better argument against Steam taking such a large cut.






  • It’s like saying you couldn’t have committed a crime because your TV was on at the time; it seems too flimsy to even be usable if you didn’t have some other form of evidence supporting that it was actually you using it to go along with it. I’m not a lawyer, so it’s possible I’m totally wrong, but surely no competent lawyer would expect that to work and no judge would take that as evidence on its own merits.



  • I have heard that small recurring donations are more helpful in general than larger one-time donations, so that’s what I tend to do - small recurring donations to services I use or creators whose content I consume. I tend to only do this when the service or content is primarily donation-supported, though.

    This is also easier for me to manage, because it becomes a monthly recurring cost and I can see easily how much I’m spending on donations and adjust them as needed, whereas with larger one-time donations, I tend to lose track of how much the total is in a given period.


  • Doesn’t actually matter.

    A normally weighted die has a weight of 16.67% for each face. No matter what result the first die rolls, the second one has a 16.67% chance of rolling the number needed to total 7. Therefore, the average chance of a (total of) 7 is (16.67 + 16.67 + 16.67 + 16.67 + 16.67 + 16.67) / 6, or, 16.67%, or, 1 in 6.

    Consider your example: Die #1 has the following weights:

    • 1: 0%
    • 2: 20%
    • 3: 20%
    • 4: 20%
    • 5: 20%
    • 6: 20%

    In your example, if die 2 rolls a 6, there’s a 0% chance of a (total of) 7, instead of the normal 16.67%, but if die 2 rolls a 1, 2, 3, 4, or 5, it has a 20% chance of totaling 7, instead of the normal 16.67%.

    The average chance, therefore, is (0 + 20 + 20 + 20 + 20 + 20) / 6, or, 16.67%, or, 1 in 6.